Watercolors, Geometry, Hatching, and More (Figure Ideas)Watercolors, Geometry, Hatching, and More (Figure Ideas)Misc

Second hand waifus deserve a second chance at laifu!
SconesScones3 месяца назад
Watercolors, Geometry, Hatching, and More (Figure Ideas)

Hello all, welcome to a new article. As we navigate the Minotuar's maze the new MFC layout, I hope everyone is staying safe during this quarantine, or if you have to go out. Personally, I've been watching Steve Wilkos, eating an ungodly amount of Oreos plus ramen, and reading Shakespeare. Now that I have the time, I'm looking forward to picking back up my Japanese, French, and exercise, in the face of a few intense personal issues. I'd like to write a Diary blogpost on said issues, I have some ways to relate them to figures and anime, but that's not a wise idea, frankly. And on the bright side, I've been stressed for weeks, but I'm feeling great right now. Despite coming stress tomorrow, everything is good for the moment! Whatever I decide, this coping process calls...for anime and food.


Coping with stress, anxiety, trauma, and mental illness through food gang, rise up!
For real, I'm not trying to make this post "dark" or personal, I'm just playing.

It has been over three months since I've last made an article on here. MFC enjoyed a period of peace for that time, without corny jokes and maddening writing, however, the peace time is at an end, and I am back. In that time, I've been entertaining ideas for figures I'd like to one day see manufactured. What else to do then post said ideas on MFC? And so, here are four figure concepts, pure self-indulgence, that I would like to share. Enjoy.

Noodle Stopper Figures
This idea is a bit pulpy (in this context, "of poor quality") and gaudy in a way, but hey, I'm going to roll with it: Noodle-stopper figures that emphasize exactly what they are. A large amount of NSF (noodle stopper figures) don't tell their purpose; sitting their asses on your noodles. (They're the perfect example that you can have a purpose in life, but still be relatively useless. Like many people in this world! Who knew figures could be so relatable?) Anyways, dark jokes aside, they're meant to serve their purpose, but they never have put it on display. They don't imply what they are. Nevertheless, if they were stylistically influenced by the ingredients, that might serve as an interesting line of figures.


FuRyu's figure of Nadeshiko from Yuru Camp has her own ramen- does this imply the existence of a Nadeshiko noodle stopper for our Nadeshiko's ramen? Chilling! That is up to you. Naturally, that addition does improve the figure and the central theme of it. However, and here comes the campy, exaggerated idea, it wouldn't be half bad if she was sculpted holding ramen noodles, or was eating a giant narutomaki (a slice of fish surimi, with a pink swirl.) She could have drops of broth coming off of her feet as if she was wading in the ramen. Anything to emphasize a cute, ramen-themed atmosphere, the figure's small size, and to create a sense of melding between the real world and the (imaginary) figure world. Since anime characters are so obsessed with food, and are visibly emotive over it, why not add hearts or sparkles into the eyes of the figure? Not necessarily to the whole eye, but like so:


The trope of a character's hair moving when they're excited could also be utilized, with a figure sculpt to show that movement. Pair with a blush, and noodle stopper figures would be more appealing than ever, and have a more central theme.



Water Color Figures
I would like to see figures with a water color-like paint job. Especially if the eyes and facial features were as sharp as ever, the soft watercolor could really stand out. Water color is best kept 2D, but it could have some merit if it was seen in figures, that is, in moderation.


Watercolor works in 2D due to it having soft edges. In 3D, with the existence of physical edges, consistency would be hard to maintain. But even so, it would be difficult to go wrong with subtle watercolor, especially on clothes.


Geometric Shading
I'm going to cover this topic more extensivley in a upcoming article about lighting/shadows in figures (not that article that was supposed to be published half a year ago. Hahaha...), but for now, I'd like to mention it here.

The shading seen in this figure doesn't rely on a multitude of geometric shapes, but there is still that element of shape. Kotobukiya's scale of Lio, from Promare. The shading on the clothes isn't airbrushed, and is instead a long "strip" of bright color as the shading, that curves in and out, to mimic a tint on the leather. More geometric shading on figures like this would be interesting to see.


Посмотреть спойлерСпрятать спойлерhttps://static.myfigurecollection.net/upload/pictures/2020/01/18/2368785.jpeg

What I would consider geometric shading is also seen in the Monogatari series. However, this has never translated into a figure from it.


Senjougahara has circular flecks of light on her hair, and lines of light that have sharp endings, as seen in the above and below images. (I’m not too concerned with my hair, but someone get me her shampoo.) Her bangs are sharp, with a lot of triangular shading. A shadow they cast on her shoulder's has a triangular motif. The light on her nose is in the shape of a diamond, her collar bones and her neck's tendons create triangular forms. And no, this is no time to confirm the illuminati, so put those thoughts aside (is that still a meme? I'm young and I don't even know.) And below the edge of her right eye, a triangular shadow is seen. (Flashbacks to that Reddit story about the math teacher obsessed with triangles. One heck of a sequel to Uzumaki.)

All in all, the Monogatari series has a large amount of shading in triangular and diamond shapes on characters' faces. Such as near the eyes, the nose, and lips.


Referencing the image below. As is evident, the lacrimal caruncle (even I have to shiver at such a term), or the pink portion of the eye at the inner corner, is frequently seen on characters in the series. This adds a small bit of that element of shape. If this was included on a figure, the sprinkle of realism would complete the trademark Monogatari look. The underside of the eye, towards the right, is bordered by two thin triangular shadows nearby one another. There is a highlight on the skin in the shape of a diamond, and a similarly shaped shadow to the lower left edge of the eye.


In the second part of the below GIF, the trademark reflection of Monogatari characters' eyes is evident. Usually a triangular reflection will be at the top of an eye. Not realistic, but it adds a very nice pop to the upper limits of the shadowed part of the iris.


Seen in the above Gif, the bone structure is always emphasized in Monogatari by the lighting. I expect that it would be easy to go overboard for any color producer trying to replicate this. Subtle and soft shading to resemble the shapes seen in the series would work, but it would cut down the amount of angles from which to view a figure. The shading is only necessary in 2D, so as to emphasize (imagined) 3D. By that argument, it actually could ruin an actual 3D figure by defining a sculpted face that isn't there. Detail can seamlessly go into a scene from an anime, under no constraints of physicality. It's all about indicating, not delivering on 3D-ism. The former in a figure could be considered counter intuitive. But risks can always be taken, once in a while with figures.


Another staple (haha) of this series is that often times, a larger (than normally seen in anime) portion of the character's face will be shaded a white/cream, usually paired with pink blush to brighten up a shot or illustration. I doubt this could be added to a figure, though. Too little or too much of the paint would lead to a figure with a bootleg appearance. Figured it was worth a mention, however.

If all or part of this was replicated into even one figure, then mission accomplished.

Hatching Figures

Hatching is an artistic technique used to create tonal or shading effects by drawing closely spaced parallel lines. (Definition courtesy of Wikipedia.) Once again, the use of hatching, just like the facial shading, is only at it's true potential in a 2D image; to indicate the lighting upon something (a lesser amount of lines), and therefore the proximity to the light source, as well as the shape of what is illuminated (how the lines are grouped will be the indication), and to give a stylized look. With the first two points irrelevant for a figure, seeing as how they are in color and 3D, it's the third that has value; to give a stylized look!

Hatching around character's eyes is common in intense anime scenes, and that would translate without a hitch into a figure's paint job. Long, curving lines painted onto the hair could be the trick to translating hatching into 3D, as well as on the clothes, somewhat below clothes on any visible skin, and on bases. The hatching would have to be lighter, and colored similarly to the main hue of the paint job on which it was applied (slightly darker blue strokes on blue hair, for example.) A few lines couldn't hurt though.


That's everything; hey, stop throwing tomatoes! \(o_o)/
(That's my first cute emoticon I've ever used on an article on MFC. A landmark!)...that seems like something Kaguya-sama or Komi-san would say, haha.

So, I hope that was somewhat of a decent article. I'm off to do school work, start watching K-On!!, and sit down to a sweet, sweet home screening of Reservoir Dogs...tomorrow. Thanks for reading, and have a good one.

791 просмотр. • 5 избран.6 комментариев

If you had to see one of these ideas incorporated into figures, which would it be?

44%Watercolor Paintjob
17%Hatching Effect/Shading
8%Super-Ramen-Themed Noodle Stopper (Name Not Subject To Change, Unfortunately)
31%Geometric Shading
52 голос.Публичное голосование


What a fun read! Your humor always makes me laugh (love your jab on NSF)... and I never thought I'll see a Steve Wilkos name drop here

As for your ideas:
Yesss please, I'm totally up for sparkles and hearts added into the eyes of figures. This is one of the reason why I'm in love for this figure ITEM #604596: sparkly eyes (°◡°♡)

Watercolors would be cool to see but they might be unpopular if they're in 3D form since figures will 'lack' in color. Still, watercolors are pretty neat and it reminds me of a series (Hai to Gensou no Grimgar) that has a watercolor feel to it

And hatching figures are actually a thing; Banpresto has a "super premium" prize figure line called Manga Dimension ENTRY #91946 and many of them translate pretty well in 3D. I've seen fish cake boi and Goku in person and they ain't too shabby...

...of course, they're not hatching-y enough compared to your example. Black Rock Shooter would be pretty dope if they had a hatching figure.

And please, do continue with your geometric shading article. It's interesting and I'd like to read more about it.
3 месяца назад
Speaking strictly in terms of custom projects, the watercolor look might be obtained by just a drop of acrylic paint into airbrush medium and applying it without mixing thoroughly. Just a guess, though. I've never tried to make the accidental look intentionally. (Usually I get it the old-fashioned way - by accident.)
3 месяца назад
I second Necroid_Neko's answer - a manual work in needed to achieve watercolor painting and every figure would be unique in some way. I know about few painted garage kits that looks wonderful with watercolor painting ITEM #52120 and ITEM #464178 (take a look in the chen photos in the gallery), but still - it works only when only a few pieces are made by one painter.

As for hatchling effect - I didn't know this technique has a name (you learn more with every day...). This garage kit looks great as it recreates original style of the game its from ITEM #946309
3 месяца назад
Unfortunately a watercolour figure would be extremely difficult to make because of the painting process. You wouldn't be able to achieve a watercolour effect on a 3D object with an air brush alone, or if you were able to it would be extremely time consuming and result in a wildly expensive figure. The best way to achieve a watercolour gradient would be using a paint bath, but for that you'd have to paint every single piece in a seperate bath, which would again not be cost effective, would result in a different pattern on each figure due to the nature of paint baths, and would make shading while maintaining the watercolour style impossible. Anime figures work so well because they're block colours with some simple (but effective!) gradiation, and unless you were ok with a figure that was all one or two colours it wouldn't work well.

On the other hand, figures with geometric shading and hatching could work! The hatching would likely have to be a transfer and used sparingly, but it would be easier to achieve!
3 месяца назад
Hi Scones, I enjoyed reading your article and the jokes made me laugh XD
Love the ideas too! They are very interesting to say the least
3 месяца назад
Those are some really good ideas! Water colour figures would be really nice to see, maybe they could be used on Ichiban Kuji figure variants.
3 месяца назад
Second hand waifus deserve a second chance at laifu!

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